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Playable · A portfolio project

Child of Anon

An original browser-playable auto-scroll climber/runner — built in TypeScript on Phaser 3. Jump, double-jump, and dash through procedurally generated biomes while you cast spells, manage mana, and dodge whatever the level throws at you.

Play now How it's built Opens in a new tab · free, no install
  • TypeScript
  • Phaser 3
  • Procedural generation
  • Online VS (WIP)

What you'll play

Easy to pick up and put down, a fast, suprisingly addictive, roguelite climber with all my favourite core game mechanics.

Movement

Jump, double-jump, and dash through an auto-scrolling climb. Momentum matters — keep moving or get left behind!

Combat & spells

A real combat system with castable spells and a mana economy. Spend it well: enemies and hazards do not wait, trust me I have found out the hard way.

Procedural worlds

Procedurally generated platforms across multiple biomes, each with its own hazards and enemies. No two runs look the same, which is a essential for rogue like lovers like myself.

Online VS

Head-to-head multiplayer is in progress — race and outlast other players in real time. Coming soon.

Tip: playable anywhere, but best on a desktop with a keyboard.

A note from me

Building a game has been a quiet side dream of mine for years — the alpha I built in pygame back in the day when I was learning about engines and python libraries actually. Child of Anon Beta is me finally giving it some polish and a place to live, and I'm genuinely excited to put it out into the world (and feedback!).

It's a small project and very much a labour of love. I'm still adding to it: an online multiplayer mode where you go head-to-head with another player is in the works, along with more biomes and spells. If you give it a go, I hope it makes you smile. The assets are either my own, generated, or from free asset packs I found through youtube tutorials (https://www.youtube.com/watch?v=6gLeplbqtqg).

— Leon

What's coming

Online VS, more biomes, more spells.

Real-time head-to-head multiplayer is in progress, with new biomes and a growing spellbook on the way. Jump in now — it only gets bigger from here.