Playable · A portfolio project
Child of Anon
An original browser-playable auto-scroll climber/runner — built in TypeScript on Phaser 3. Jump, double-jump, and dash through procedurally generated biomes while you cast spells, manage mana, and dodge whatever the level throws at you.
- TypeScript
- Phaser 3
- Procedural generation
- Online VS (WIP)
What you'll play
Easy to pick up and put down, a fast, suprisingly addictive, roguelite climber with all my favourite core game mechanics.
Movement
Jump, double-jump, and dash through an auto-scrolling climb. Momentum matters — keep moving or get left behind!
Combat & spells
A real combat system with castable spells and a mana economy. Spend it well: enemies and hazards do not wait, trust me I have found out the hard way.
Procedural worlds
Procedurally generated platforms across multiple biomes, each with its own hazards and enemies. No two runs look the same, which is a essential for rogue like lovers like myself.
Online VS
Head-to-head multiplayer is in progress — race and outlast other players in real time. Coming soon.
Tip: playable anywhere, but best on a desktop with a keyboard.
A note from me
Building a game has been a quiet side dream of mine for years — the alpha I built in pygame back in the day when I was learning about engines and python libraries actually. Child of Anon Beta is me finally giving it some polish and a place to live, and I'm genuinely excited to put it out into the world (and feedback!).
It's a small project and very much a labour of love. I'm still adding to it: an online multiplayer mode where you go head-to-head with another player is in the works, along with more biomes and spells. If you give it a go, I hope it makes you smile. The assets are either my own, generated, or from free asset packs I found through youtube tutorials (https://www.youtube.com/watch?v=6gLeplbqtqg).
— Leon
What's coming
Online VS, more biomes, more spells.
Real-time head-to-head multiplayer is in progress, with new biomes and a growing spellbook on the way. Jump in now — it only gets bigger from here.